#ifndef GUARD_LEGEND_BATTLE_H
#define GUARD_LEGEND_BATTLE_H

u8 GetRealmAnimId(u8 type);
u8 const *GetLegendaryPrefix(u8 type);
u8 const *GetLegendaryRealm(u8 type);
u8 const *GetLegendaryRealmIntro(u8 type);
u8 const *GetLegendaryRealmSpeech(u8 type);
u8 const *GetWonLegendarySpeech(u8 type);
u8 const *GetLostLegendarySpeech(u8 type);
u32 GetLegendaryPID(u8 type);
void SetLegendaryMoves(u8 type);
void SetLegendaryAbilityNum(u8 type);
u8 GetRemembranceTower(u8 legendaryId);
void CopyVoucherName(u16 itemId, u8 *dst);
void CopyVoucherDescription(u16 itemId, u8 *dst);

#endif //GUARD_LEGEND_BATTLE_H
